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Learning to craft delicious drinks at home

A mobile app that empowers users to customize and make at-home drinks through step-by-step tutorials.

Learning to craft delicious drinks at home

01


Project Overview

DrinkStudio is a mobile app designed to help users make better drinks at home through clear, step-by-step tutorials and customizable recipe guides. Unlike traditional recipe videos or web pages that require pausing, scrolling, or rewinding, DrinkStudio offers a seamless, hands-on learning experience that keeps users focused on the process. It’s built for home baristas and beginners alike.

Tools

Figma, FigJam, Google Forms

Project Goal

To create an easy-to-use app that teaches users how to make drinks through guided, customizable tutorials. Helping beginners and enthusiasts learn new skills without frustration (primarily focusing on coffee drinks).

Team

Tabby, Nika, Jessica, Lacey, and Amanda (me)

Duration
Project Duration

March - May 2025

Person
My Role

UX Researcher and Designer

02 Research


Discover

Problem Statement

Users who want to make drinks at home often rely on recipe websites or videos that require constant pausing, rewinding, or scrolling.

Survey

I conducted a survey to understand users' pain points when making drinks at home. The survey was distributed to 100 users, and the results were analyzed using Google Forms.

What is your experience level with making drinks at home?

Survey Image 1

Why would you make drinks at home?

Survey Image 2

What do you usually reference when making drinks?

Survey Image 3

User Persona

User Persona Image 1

03 Ideation and Wireframes


Ideation and Wireframes

FigJam

Our team used FigJam to share ideas, brainstorm and ideate. For example, we used it so keep track of features we wanted to include in the app so we can start with sketches.

Ideation and Wireframes Image 1
User Flow

Ideation and Wireframes Image 1
Branding

Ideation and Wireframes Image 1
Sketches

Ideation and Wireframes Image 1Ideation and Wireframes Image 2

04 Designs


User Persona Image 1User Persona Image 2User Persona Image 3User Persona Image 4User Persona Image 5User Persona Image 6User Persona Image 7User Persona Image 8User Persona Image 9User Persona Image 10User Persona Image 11User Persona Image 12User Persona Image 13User Persona Image 14User Persona Image 15

05 Prototype


06 Testing


Takeaway

We conducted testing with 6 participants, and made small adjustments. Most participants expected to be able to swipe between instructions, so we added in the function to be able to swipe as well as clicking the next button.

100%

Total Success Rate

91.67

System Usability Scale Score

6

Participants

9

Tasks